Showing posts with label Esken. Show all posts
Showing posts with label Esken. Show all posts

Monday, September 29, 2008

Finding Branod (Session 3) - Erntenir 23, 888 F.S.


In the Woods near Gaddor’s House
When Gaddor wakes up, the party questions him and finds out that he was hired by House Vollis to kidnap Branod. It becomes somewhat apparent that Gaddor is simply a mercenary. Gaddor offers information on the whereabouts of Branod if the party agrees to let him go. Estenel offers Gaddor’s release, predicated on two conditions: that he freely give the location of Branod and how he is being guarded, and to agree to forfeit seeking vengeance upon the party. Violations of these conditions will result in the party approaching House Vollis and informing them that the party was informed by Gaddor himself that he had been hired by House Vollis to kidnap Branod. Gaddor agrees to these terms.

At Gaddor’s House
Gaddor takes us back to his house. We enter into the house, through a secret entrance in a hallway, and back to a room with a cell. Branod is there. We stock up on provisions in Gaddor’s kitchen, then head out of his house.

In Blackstone
We return to Blackstone and meet with Esken. He is grateful. However, we have no hard evidence of a link between Branod’s kidnapping and House Vollis. Branod offers 5000 copper for hard evidence between House Vollis and the kidnapping of Branod. We decide (with not-so-subtle hinting by Branod) to pursue Gaddor’s half-orc lackey (Brunnel).

In the Woods near Gaddor’s House
We head back to the battle site and pick up Brunnel’s trail. We follow it east until it comes to a spent campfire. Continuing on his trail, it heads down into a dead-end-ish valley. Flick starts looking around for a cave entrance. He spots a group of bushes that could possibly hide a cave entrance. After turning invisible and flying over to the group of bushes, Flick spots a door built into the hillside and hears voices beyond the door.

Secret Hideaway: East of Gaddor’s House
We all approach the door. Estenel casts Gift of Tongues and understands the people beyond the door. They appear to be caught up in some sort of table game. Flick opens the door, which lets light into the once-dark inner room. Being invisible, he heads into the room. One of the people inside yells “Go alert Cabra!”. We light a torch and head into the entry room before they are able to run off and get reinforcements.

Sophia enters the room and gets stuck by two arrows. Yukon enters the room with a lit torch. One of the doors in the room opens up and a large wolf enters the fray. There are three goblins in the room. After a couple seconds, Yukon notices two hobgoblins entering the room as well.

The fight continues. In the end, the party wins. Yukon is bleeding badly. Estenel is unconscious. We are about ready to haul our wounded back outside when one of the doors opens up in the entry room. Into the room comes a goblin and a half-orc. More combat ensues. Yukon passes out while buffing Sophia. How noble.

In the end, the only entity of the goblin faction that is still standing is the half-orc. He tries to run out of the room, to the outdoors. Flick and Sophia give chase. The half-orc drops his shield in order to beat feet faster. Flick is still flying, catches him, and drops the half-orc.

We take an accounting of the dead foes. The half-orc that we killed inside the entry room is Brunnel (Gaddor’s butler). We rest in the entry room until everyone is conscious. Sacking the place, we find a chest in the corner of the room. Flick tries to pick the lock and gets stabbed with a poison needle. Yukon neutralizes the poison.

Loot Gained:

  • Two of the shortswords carried by the hobgoblins are fine quality.

  • 253 copper pieces, 41 silver pieces, 9 gold pieces, 3 gems: 8 cp, 8 cp, and 80 cp value

  • Fine quality clothing is in the barrels (religious vestments)

  • a small gold idol of an elf maiden (50 cp value)

  • some tapestries

  • 370 cp

  • 14 javelins

  • A note from Cabra to Degarn dated yesterday concerning making raids on local caravans.
  • Tuesday, September 9, 2008

    The Goblin King (Session 2) - Erntenir 20, 888 F.S.


    Background: Lord Futenmoth has sent us up to Hronn to investigate why the winters have been so cold lately. He has reason to believe that it has something to do with some active volcanoes on the island of Hronn.

    Port City of Schnorking
    After putting down the mutiny, Captain Pepper agrees to take us where we want to go. We arrive in the port city of Schnorking on the Island of Hronn. We take a couple days to recover from sea sickness. We are here to investigate why it is that it’s been so cold lately. Thoughts are that it has something to do with volcanic activity in the area.

    Estenel gets an appointment with the Mayor of Schnorking to discuss any volcanic activity in the area that may have to do with the cold weather experienced lately. The mayor is a hobgoblin. He would like Futenmoth to send troops to help squash organized raids on his borders.

    Their heraldry is a gold snowflake imposed on white and blue, so apparently they are organized. The raiders are a mix of human and wolfens. They have mages among them. Thy are led by someone called The Horned King.

    The mayor (Ybilaron the Hobgoblin) gives us a writ to take to Storzem, a local horse trader, to give us the best prices possible as we look to get some horses for land transportation.

    Sophia buys a map of the Island of Hronn. We go to a higher class part of town and come to a large manor house with a stone wall and an iron gate. We ring the front bell. After a few minutes, the butler comes to the gate; it’s an ogre. He says we can wait for Storzem to return in the afternoon. We wait in the guardhouse. There’s another ogre there. After an hour, a litter arrives. A dwarf gets out of the litter; it’s Storzem. He’s willing to sell us horses for 1200 copper apiece. We decide against horses and decide to walk to Blackston on foot and figure out faster transportation later.

    Town of Blackston
    Two days later, we arrive in Blackston. We talk to Marlot, a half-elf that is a mercenary in Blackston. He is not concerned about the raids, as Blackston is well-defended and the raids are not bothering them. Blackston has been hired by caravans to provide guards.

    In general, Blackston doesn’t seem to be concerned by these raids; the noble here hasn’t seen anything significant in size... nothing he’d considered a standing army.

    Marlot has heard of the noble’s son (Branod is his name) that was taken (or killed) by raids between Schnorking and Blackston. He says we should talk with Esken who is the brother of the noble who lost his son. He is staying at the Bear Claw. There is a half-orc behind the bar. Estenel tells him why we’re looking for Esken. He brings Esken to meet us.

    Valenta is a competing house in Schnorking. They betrayed Branod’s caravan, giving the raiders information on when and where the caravan would be. One of Esken’s guards was with the caravan when it was attacked. He saw Branod taken alive by goblins who were led by a strong human. Esken, however, has the word of a guard against the honor of a well-respected house in Schnorking. Branod was taken about a week ago.

    Sorzem is the most powerful house in Schnorking. Valenta and Colnet (Esken’s house) are neck-and-neck with being #2, and Valenta would like to see the house of Colnet fall to a distant third.

    In the Wild, east of Blackston
    The guard (who has a broken ankle) directs us to the scene where Branod was kidnapped. Sophia begins tracking to see if he can find evidence of where the perpetrators might have gone. Yukon scribbles runes on the ground, trying to divine the location of Branod. Sophia finds tracks of the attacking party; it took off to the north. We follow Sophia’s lead. After half an hour, we notice some smoke coming from the forest.

    Flick hushes himself and sneaks up toward the smoke. He finds a house built into a hillside. There are no windows in the house, and smoke is coming out of the chimney. We take up positions around the house; Estenel creates the sound of horses out front. The owner of the house comes out. He’s a big human. We talk with him, introduce ourselves, tell him our story of why we’re here, and end up getting invited inside. His name is Gaddor. He has dealt with goblins in the area from time to time. He turns out to be an excellent host.

    Gaddor’s House
    Gaddor’s house is richly decorated, based around a large table. Brunnel, a half-orc, is his attendant. Gaddor says he used to have guests more frequently when the mines in the area (copper and silver) were running more strongly. Gaddor gets ripped and offers to come along with us to kill some goblins. The night wears on, we drink until we’re silly. Estenel entertains our host and then passes out.
    We go to sleep. Yukon and Flick sleep in. Estenel and Sophia get up and start looking around the house. We find Gaddor in the main hall, with breakfast on the table. We eat breakfast, then head out in search of goblins.

    In the Woods near Gaddor’s House
    We get to an area in the woods and Gaddor stops, saying that Brunnel told him the goblins would be here. It seems... odd. Sophia doesn’t trust Gaddor and tells him to get to his knees. Gaddor refuses. Sophia takes a swing at him. Gaddor says, “You are going to pay for that. FIRE!!!” Arrow fire then comes down upon us from the bushes. We enter combat with Gaddor and his ambush. It is then, well after the fact, that a light in Estenel’s head comes on, recalling that the story was that Branod was taken captive by a group of goblins who were led by a large, strong human. hmmm...

    Gaddor guts Sophia in one swing. The goblins close in on us. In the end, we knock Gaddor unconscious and fell several goblins. The remaining goblins and Brunnel run for the house. After a couple minutes of being unconscious, Gaddor grows to 20 feet in height and has the musculature of a giant. We tie him down to the ground and prepare to question him once he wakes up.