Tuesday, April 21, 2009

Fuinahiir (Session 19) - Sarimiere 31, 888 F.S.


Crucible of Thurn
We arrive at Fuinahiir after a five day travel via horse and cart from Kentigern Castle. The rental cost for usage of the library at the Crucible of Thurn is 100 cp per day. A fat half-elf at the entry to the mage's guild (named Jodus) takes Estenel's order for spell scrolls and leads Estenel to the library. After a day of research, Estenel comes up empty trying to find information that relates to a "fish's tail" and nearby mountains.


At the Inn
The party heads to the inn in Fuinahiir for the evening. Estenel prepares to entertain the guests of the inn, and performs horribly. Estenel sulks off the stage. A human named Gregory approaches Estenel and strikes up a conversation, asking questions concerning Hronn. Apparently Gregory is a mercenary who is looking for excitement, and wants to travel to Hronn with the party, claiming to want to "hunt". Gregory leaves the inn. Jollin tries to shadow him, and loses him.

In the night, Guillamette wakes up, hearing someone trying the knob on the door. She gets behind the door as it opens and a man comes inside. As a second individual is entering the room, Guillamette stabs the first man and then the second man. By the time the rest of the party wakes up and gets to Guillamette's room, there are two dead men lying at Guillamette's feet. Jollin hops out the window and looks for any other suspicious people outside. The innkeeper runs up to the room, we explain to him what happened (he doesn't recognize either of the men), and he runs off to get the town guard. Yukon draws pictures in the dirt, trying to ascertain the history of one of the dead men's boots. He finds out that the man wearing them traveled from 100 miles away, arrived in town just the prior day, and seems to work alone.


Back to the Crucible of Thurn
The next day, we head to the Crucible of Thurn to hire a mage to speak to one of the would-be thugs' corpse. Jodus informs us that Celdan is the mage in the guild that knows necromancy, and perform the services, but he's away from the guild at the moment. Yukon buys two powerstones at guild; Sophia buys some potions.

Celdan arrives back at the Cruicible. He meets the party at the constable's office to Speak with Dead on the two corpses. The party hires him to Speak with Dead on the two assailants. What we find out: 1) He was hired by Dalok to kill the party, 2) Dalok was hired by some priests, 3) Dalok was in town, 4) the thugs were targetting Estenel and Sophia in particular, and 5) they were supposed to meet Dalok in the alley outside the inn after the job was done.

Yukon and Estenel heads back to the Crucible to research. Yukon begins singing to himself. It annoys an anti-social NPC who goes off to get yet another anti-social NPC who casts silence on Yukon.

Jollin asks a cleaning woman at the inn if anyone by the name of Gregory has stayed in the inn. She points him to the room that he was staying in. Jollin enters the room, finds it unmade, and grabs the chamber pot in order to get some of Gregory's urine. (No, I am not making this up.) Jollin believes that Jollin and Dalok are one and the same. Yukon seekers the piss and finds the pisser on the road to the northeast. Jollin hops on his horse with only his bow and some arrows, and beats feet to try and catch up with the man seekered by Yukon. Yukon goes back to his wall-of-silence research.


Northeast of Fuinahiir
Jollin rides for an hour and catches up with a wagon. He asks the people riding in the wagon if they've seen anyone who matches Gregory's description. After riding for another hour (and not coming across anyone), Jollin turns back and comes across the path of the wagon again. Jollin stops and talks with the rider in the wagon again, but does not determine that he's lying when he says he's not seen anyone else all day. Jollin gives up and heads back to Fuinahiir.


Fopasado
We wait until the end of the week, pick up our magic items that we had commissioned, leave town, and travel to the port town northeast of Fuinahiir in order to buy passage to Fopasado on Hronn. Three days travelling by land to the port town, and three days on a ship to Fopasado. We get to Fopasado. Estenel casts seeker for Gregory, with the aid of the urine, and comes up with nothing.

We spot an Ice priest on board one of the two Black Dawn ships that are in port. They are loading slaves. Sophia strikes up a conversation with a fisherman on the dock to see if they know of an area that is known as "The Fish's Tail". Nada.

We find a track that is being used by the Black Dawn to haul slaves to the dock. We track inland a mile and set up camp near the track, awaiting a wagon to come by. Six days later, a wagon comes down the track. The entourage consists of seven wolfen, two horses, a wagon, and unknown contents in the wagon. The party hides and springs upon the wagon. Combat ensues. We whack the wolfen. The wagon is full of slaves: several humans and four goblins. We broker a deal with the slaves to have them continue to pose as slaves so that we can infiltrate the ice coven. Estenel sings a most compelling sonata that soothes the humans and goblins; they go along with the idea, given the agreement that they go free when all is said and done.

Tuesday, April 14, 2009

Disk in Hand (Session 18) - Sarimiere 11, 888 F.S.


Ergant
After a seven day trip via ship, the party arrives in Ergant. We visit Eng in his shop. He pays us 50 gold for the disk and deciphers the writings on it while enchanting Jollin's bow. Eng believes the writings are riddles that provide clues to where the next disk is located. Written in Sidhe, it says:

(1st side of disk): Hidden away from magic's sway, deep underground is where it is found.

(2nd side of disk): To the fish's tail you will sail, on the highest peak you will seek.

We ask Eng to perform some additional research services for us to find out if there are any recorded no-mana zones on the Isle of Souls and Arnur Yecho. Sophia buys an additional enchantment on her sword.

Estenel researches locations of known no-mana zones. He finds out about: Moorlun's Spire and the Garuisgich Insulate.

We set sail for Futanmoth's castle. En route, Eng pings us: he doesn't have a lot of information on Arnur Yecho regarding no-mana zones. The Isle of Souls is quite the opposite: it's a highly magical island.


Kentigern Castle
We enter the castle and gain an audience with Duke Futanmoth. We brief him on the disk and that we are having it researched. He says that with springtime coming, Hronn will be thawing out and he will need our services back on Hronn so that we can help him continue his campaign against the snowflakes.

In the near term, there are some bandits in the area that he would like us to deal with. We agree. Estenel asks the Duke about the two individuals that wanted to speak with us. He says that they headed back up to Hronn and that they would find us. No details were given as to what they wanted or who they represent. Their names are Todd and Zodd.

The duke gives us a wagon and a couple horses. We play the part of a caravan, head south from Kentigern, and await the bandits to attack us.


South of Kentigern Castle
Heading south, we spot a dozen riders on the plains, about 100 yards off the road. They are heading on an intercept route. 30 yards in front of us, on the road, the riders stop their horses and block the road. One of the men yells out, "The wagon is now ours." He says his name is Brand. A short exchange of words between Brand and Sophia, and Jollin looses his bow on the leader. We charge the bandits. There is a mage in their rear.

As the battle unfolds, the party holds its own in the face of being outnumbered. Estenel charges the mage in the rear in an attempt to neutralize him. Just as Estenel reaches the mage, Estenel is stopped cold with Terror. Jollin puts on a dazzling display of archery ineptitude.

The tide turns in the party's favor (with the help of Sophia necking any unlucky sot that happened to get within arm's reach of her), and the mage begins to run. Jollin finally figures out how to use his bow and sticks the mage in the back from 70 yards. After hitting the ground and standing back up, the mage takes another arrow from Jollin the Not-Quite-As-Bad-Out-of-Combat-as-He-is-in-Combat. The mage drops unconscious. We gather up the bodies, kill the mage, and take the brigands back to Lord Futanmoth. He pays us a bounty for the raiders and sell the weapons we looted from them.


Fuinahiir
We depart Lord Futanmoth's company and head across land to Fuinahiir to buy scrolls and get weapons enchanted. On Sarimiere 31, we arrive in Fuinahiir.

Tuesday, April 7, 2009

Back to the Temple (Session 17) - Pasiphiel 26, 888 F.S.


Throggi
The party rests up for a month for battle wounds to heal. Duke Futanmoth pings Sophia, telling her that the party needs to get back to the Duke's land because there is a group of people there that are persistent in asking to meet with the party. The duke doesn't know who they are, what they're wearing, or why they want to speak with us. I think the duke needs to pay more attention to dealings in his duchy. Sophia asks the duke to send a ship to pick us up. He balks at the idea. Sophia tells the duke that we are in the middle of dealing with an issue here near Throggi, and after we're done with that, we'll head to the duke's land.


Allindel Forest
The party heads back into the jungle, making our way to the temple. Three days into our travel, we come across a party of six orcs. We drop down, waiting to see if the orcs pass by. They hear the party (which isn't being all that sneaky). Yukon creates a pecari and has it run off, hoping to pull the orcs off of us. Great idea. But it doesn't work. The orcs get dangerously close to Gaufridus, so we jump up (having the drop on them), and engage. The party prevails. Yukon and Estenel heal up the party.

We continue on to the temple. Two days later, we arrive back at the orc outpost where we fought the orcs a month prior. Jollin and Yukon skirt the outpost and head up to the temple. Yukon creates a parrot and sends it into the temple to scout within the temple, hoping to find the disk. A few minutes later, the parrot comes back with a disc in its beak... it's a dinner plate.

Jollin heads back to the rest of the part, Estenel gives him the ability to speak and understand Orcish. Jollin heads back to where Yukon is hunkered down. He then casts an illusion disguise of an orc on Jollin. Jollin heads to the temple and begins walking around the temple, looking for an entrance to the interior of the temple. Jollin bs's his way into the main entrance into the temple interior.


Jollin Inside the Sidhe Temple
Jollin enters a main chamber with several orcs and an altar. He espies the orc leader that he almost skewered with an arrow a month ago, who is talking about the damned party of humans who have been harrassing the orcs. Jollin activates the seal-seeker ring and gets a beacon on the seal. He gets the feeling that the seal is down and toward the front of the temple. Jollin walks back out and meets up with Yukon. They rest for a bit, then Yukon casts Hawk Flight and Ethereal Body on Jollin, who then flies through the earth, down into a subterranean chamber, and sees the orc leader chanting in front of a table that is holding one of the discs. Jollin flies back out (still ethereal).


Jollin and Yukon Inside the Sidhe Temple
Estenel walks up to where Yukon and Jollin are hidden and lends strength to Yukon so that he can cast hawk flight and ethereal body on himself and Jollin. Yukon puts a seeker on Jollin so that he can follow him through the earth. They fly through the earth and back into the chamber where the head orc is still chanting. Jollin starts talking trash in an attempt to distract him away from the disc. While the orc is distracted, Yukon drops the ethereal body, grabs the disc, and teleports out of the temple... except that he misses his target. Jollin flies back to Estenel. They look at each other, wondering where Yukon is.


Back to Throggi
Estenel pings Yukon. He's lost. Jollin realizes that he's still wearing the disc-seeker ring and relays through Estenel that he is 10 miles east of the temple. Alarm horns are heard blowing from the temple. The party (sans Yukon) starts hoofing it to Throggi. Yukon tries another teleport, and makes it to Throggi. While the party makes its way back to Throggi, Yukon arranges for a ship to take us north. He finds a captain going to Ergant. We buy passage on the ship and plan to present the Sidhe disc to Eng once we arrive in Ergant.