Tuesday, April 14, 2009

Disk in Hand (Session 18) - Sarimiere 11, 888 F.S.


Ergant
After a seven day trip via ship, the party arrives in Ergant. We visit Eng in his shop. He pays us 50 gold for the disk and deciphers the writings on it while enchanting Jollin's bow. Eng believes the writings are riddles that provide clues to where the next disk is located. Written in Sidhe, it says:

(1st side of disk): Hidden away from magic's sway, deep underground is where it is found.

(2nd side of disk): To the fish's tail you will sail, on the highest peak you will seek.

We ask Eng to perform some additional research services for us to find out if there are any recorded no-mana zones on the Isle of Souls and Arnur Yecho. Sophia buys an additional enchantment on her sword.

Estenel researches locations of known no-mana zones. He finds out about: Moorlun's Spire and the Garuisgich Insulate.

We set sail for Futanmoth's castle. En route, Eng pings us: he doesn't have a lot of information on Arnur Yecho regarding no-mana zones. The Isle of Souls is quite the opposite: it's a highly magical island.


Kentigern Castle
We enter the castle and gain an audience with Duke Futanmoth. We brief him on the disk and that we are having it researched. He says that with springtime coming, Hronn will be thawing out and he will need our services back on Hronn so that we can help him continue his campaign against the snowflakes.

In the near term, there are some bandits in the area that he would like us to deal with. We agree. Estenel asks the Duke about the two individuals that wanted to speak with us. He says that they headed back up to Hronn and that they would find us. No details were given as to what they wanted or who they represent. Their names are Todd and Zodd.

The duke gives us a wagon and a couple horses. We play the part of a caravan, head south from Kentigern, and await the bandits to attack us.


South of Kentigern Castle
Heading south, we spot a dozen riders on the plains, about 100 yards off the road. They are heading on an intercept route. 30 yards in front of us, on the road, the riders stop their horses and block the road. One of the men yells out, "The wagon is now ours." He says his name is Brand. A short exchange of words between Brand and Sophia, and Jollin looses his bow on the leader. We charge the bandits. There is a mage in their rear.

As the battle unfolds, the party holds its own in the face of being outnumbered. Estenel charges the mage in the rear in an attempt to neutralize him. Just as Estenel reaches the mage, Estenel is stopped cold with Terror. Jollin puts on a dazzling display of archery ineptitude.

The tide turns in the party's favor (with the help of Sophia necking any unlucky sot that happened to get within arm's reach of her), and the mage begins to run. Jollin finally figures out how to use his bow and sticks the mage in the back from 70 yards. After hitting the ground and standing back up, the mage takes another arrow from Jollin the Not-Quite-As-Bad-Out-of-Combat-as-He-is-in-Combat. The mage drops unconscious. We gather up the bodies, kill the mage, and take the brigands back to Lord Futanmoth. He pays us a bounty for the raiders and sell the weapons we looted from them.


Fuinahiir
We depart Lord Futanmoth's company and head across land to Fuinahiir to buy scrolls and get weapons enchanted. On Sarimiere 31, we arrive in Fuinahiir.

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