Tuesday, January 27, 2009

Temple of the Mages (Session 11) - Emmanir 20, 888 F.S.


At the Temple of the Mages
Sophia keeps the dogs at bay. Flick goes invisible, enters the building, and begins scouting the interior. The entry room is actually a 70-foot long hallway with seven doors leading off of it. He follows his seeker to a door, picks the lock on the door cleanly, and slips behind the door, leading to a bedroom. There are various effects within the room: bed, table, quill, parchment, and a chest. Sophia, having befriended the two dogs, leads them into the kitchen, gives them a bowl of food, then closes the door behind them.

All of us enter the building and help in the search of the place. We find that the table in the bedroom, which appears to be light enough to move, doesn’t budge. The same goes for the idol of a succubus that is sitting on the table. Long story made short: the idol is the trigger to open a secret door. We open the secret door, which leads down a set of stairs. There is drunken bad singing coming from down the stairs. Flick goes invisible and down the stairs and finds four of the bald blue skinned guys. Two of them are drinking and singing in a room; two more are passed out in the room. There is a second door leading out of this room; Flick’s seeker is still pointing beyond the second door. Flick opens the second door, but cannot open it fully because there is another dog sleeping on the other side of it.

Flick and Sophia go invisible, sneak into the room, and assassinate the four blue guys. Written on the bottom of one of the feet of each of the blue guys are “Huh”, “Bob”, “Zed”, and “Andy”. Estenel puts up a wall of silence across the door leading out of this room. Flick opens the second door silently and assassinates the dog sleeping on the other side of the door. Flick continues down the hallway that is beyond the second door. The hallway goes for 30 feet, then ends in yet another door. Down the hallway is yet another dog that sees Flick (who is now visible) and charges at him. Flick beats feet back to the room that we’re in (where the blue guys were) to lure the dog back behind the wall of silence. Combat ensues. During the battle, Guillemete gets stung by the spiked tail of the dog. She is now poisoned and feels not too swell, but is able to walk.

Continuing through the passageways, Estenel creates walls of silence ahead of us and we continue to search down the hallways. At this time, Flick is down to four fatigue, and so is Estenel. But, we continue ahead. Through yet another door, we find a 12 yd. x 10 yd. room. In the middle of it is a very large lizard (like the one that we encountered at the barn). Combat. We put the lizard down.

There is a second door leading out of this room. Guillemete opens this second door. A large man with an axe greets her when she opens the door. Sophia flays him.

Beyond the door that had the axe guy behind it is a 50-foot long hallway that tees at the end, and has a door at the end of the hallway. The seeker points to beyond the door. Sophia kicks the door in. It is a 20’ x 10’ room. There are two men in the room. Sophia guts one of the men. There is now one guy left. The one guy left begins to cast fireball. The good guys try to skewer him, and fail.

We make our way into a larger room and kill another mage. In the end, there is one mage left alive, who yields to us. He is the guy who was lobbing fireballs at us from the top of the barn. There is a sword sheathed in crackling lightning that is sitting on an altar. Apparently, there was a ritual that was about to be performed. The mage refers to the dead mage as the one who is a part of this ice queen cult as being the one who wanted to attack us in order to take prisoners. Aldonis is the name of the dead mage. The runes on the lightning sword are a tribute to the ice queen. The dogs are a gift from Zorrow. The mage that we have apprehended was working for Zapafado. Aldonis is the name of the guy who owns this temple. Zaranar is the name of the mage we are questioning, who is spilling all of the information he knows. Bascially, he’s a mercenary mage, and is now asking for his release. He says that there are prisoners being held in this complex.

We release the prisoners being held here: Sir Dapfeir (from Fopasado) and Quentis. Quentis was trying to talk his brother out of working for Adonis, and was taken prisoner in return for his efforts. We spend a few hours ransacking the place. Yukon creates a brute to grab the lightning sword. It frosts the snot out of him and he dissipates. The sword no longer glows. We find a couple of spell books in the complex as well: Death Touch, Rooted Feet, Pestilence, Paralyze Limb, Total Paralysis, and Wither Limb are in one book; Analyze Magic, Shocking Touch, Climbing, Fireball, Stench, and Air Golem are in the other. We pack up our findings and leave the complex, and head to Schnorking. Opening the chest we found in the bedroom reveals 20 gold coins and a scroll of Breathe Fire. Flick searches through the library in the complex and finds a book on Invocations to Aural.


Leaving the Temple
There is a large cat sitting outside the complex. Its name is Emirin and begins talking telepathically to Estenel. It is speaking for Gidnia, the water sprite. She says that Ididerac is alone in his castle; his forces have been sent south to engage Futenmoth’s forces. Zaranar and Sir Eudes Dapfeir are coming with us to deal with Ididerac.

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