Showing posts with label Eng. Show all posts
Showing posts with label Eng. Show all posts
Tuesday, April 14, 2009
Disk in Hand (Session 18) - Sarimiere 11, 888 F.S.
Ergant
After a seven day trip via ship, the party arrives in Ergant. We visit Eng in his shop. He pays us 50 gold for the disk and deciphers the writings on it while enchanting Jollin's bow. Eng believes the writings are riddles that provide clues to where the next disk is located. Written in Sidhe, it says:
(1st side of disk): Hidden away from magic's sway, deep underground is where it is found.
(2nd side of disk): To the fish's tail you will sail, on the highest peak you will seek.
We ask Eng to perform some additional research services for us to find out if there are any recorded no-mana zones on the Isle of Souls and Arnur Yecho. Sophia buys an additional enchantment on her sword.
Estenel researches locations of known no-mana zones. He finds out about: Moorlun's Spire and the Garuisgich Insulate.
We set sail for Futanmoth's castle. En route, Eng pings us: he doesn't have a lot of information on Arnur Yecho regarding no-mana zones. The Isle of Souls is quite the opposite: it's a highly magical island.
Kentigern Castle
We enter the castle and gain an audience with Duke Futanmoth. We brief him on the disk and that we are having it researched. He says that with springtime coming, Hronn will be thawing out and he will need our services back on Hronn so that we can help him continue his campaign against the snowflakes.
In the near term, there are some bandits in the area that he would like us to deal with. We agree. Estenel asks the Duke about the two individuals that wanted to speak with us. He says that they headed back up to Hronn and that they would find us. No details were given as to what they wanted or who they represent. Their names are Todd and Zodd.
The duke gives us a wagon and a couple horses. We play the part of a caravan, head south from Kentigern, and await the bandits to attack us.
South of Kentigern Castle
Heading south, we spot a dozen riders on the plains, about 100 yards off the road. They are heading on an intercept route. 30 yards in front of us, on the road, the riders stop their horses and block the road. One of the men yells out, "The wagon is now ours." He says his name is Brand. A short exchange of words between Brand and Sophia, and Jollin looses his bow on the leader. We charge the bandits. There is a mage in their rear.
As the battle unfolds, the party holds its own in the face of being outnumbered. Estenel charges the mage in the rear in an attempt to neutralize him. Just as Estenel reaches the mage, Estenel is stopped cold with Terror. Jollin puts on a dazzling display of archery ineptitude.
The tide turns in the party's favor (with the help of Sophia necking any unlucky sot that happened to get within arm's reach of her), and the mage begins to run. Jollin finally figures out how to use his bow and sticks the mage in the back from 70 yards. After hitting the ground and standing back up, the mage takes another arrow from Jollin the Not-Quite-As-Bad-Out-of-Combat-as-He-is-in-Combat. The mage drops unconscious. We gather up the bodies, kill the mage, and take the brigands back to Lord Futanmoth. He pays us a bounty for the raiders and sell the weapons we looted from them.
Fuinahiir
We depart Lord Futanmoth's company and head across land to Fuinahiir to buy scrolls and get weapons enchanted. On Sarimiere 31, we arrive in Fuinahiir.
Tuesday, March 17, 2009
Looking for Seals (Session 14) - Emmanir 29, 888 F.S.
Schnorking
Estenel meets with Ybilaron to see if he knows of a place called Careethay and Zoohoodu Island. He knows that Careethay is the volcano on the north end of the island. Zoohoodu Island is to the west of Hronn. Not much trade with that island comes through Schnorking; the island trades more with Arnur Soghal.
We rent the mage’s guild in Schnorking for 1 gold piece a day, which gives us all-access to their archives. However, Estenel is not able to find any information of any detail concerning the seals.
During the weekly ping from Futanmoth's advisor that says their researchers know of a man named Eng in Ergant who is a Sidhe expert; he may know more of these seals. He also says that the armies on Hronn have pulled back from their confrontation due to winter setting in.
While in Schnorking, we run into the ship captain that had brought us to Hronn initially. We secure passage on his ship to Ergant.
[Five days later, we arrive in Ergant.]
Ergant
Jollen schleps about the port and finds where Eng might be. He finds out that Eng lives in his magic shop near the colliseum. We meet with Eng and explain why we are interested in finding more about the seals. He agrees to research them in depth, for a fee of 500 cp. Jollen and Sophia haggle with Eng over the prices for his enchanting. Given that it will take Eng a few days to perform the research, we decide to travel about the city of Ergant.
Eng's Shop, one month later
We head back to Eng's shop, where he tells us of his finding on the 13 seals. Costuhshee is the Prince of Frost Giants, who would try to turn the world into an arctic wasteland. The Sidhe, 2800 years ago, created the seals to banish Costuhshee from this world. The seals were hidden to ensure that Costuhshee is never released. Other than that, he doesn't learn anything additionally regarding the seals. We ask him to continue researching the seal locations. We come back to his shop in two days; he believes that he may have found some information as to where one of the seals may be located: near the southern tip of the mainland, in the Wildlands, within an area where there has been found evidence of ancient rituals being performed by the Sidhe.
In order to save travel time, Eng suggests an alternate method that we might want to consider using: the Sidhe Towers. He knows that they all don't work. After researching them some more, Eng determines that the tower that is close to Ergant is not connected to the tower that is on the far south end of the mainland.
Eng gives us a description of the location where the Sidhe rituals had been performed. Eng gives Sophia a ring that is attuned to the material from which the seals are made (we gave Eng some of the pieces of the broken seal that we found in Ididerac's citadel, which enabled him to make a special Seeker ring).
Sophia stocks up on picks and shovels and such, for digging in order to find the seal, which we believe is buried. We hire a ship for passage to the southern town of Throggi, which is near the ritual site. Thirty days from when we arrived in Ergant, we show up in Throggi.
Throggi and Allindel Forest
We head into the Allindel Forest. It's about a five-day journey through the forest to where the ritual site is located. Traveling through the forest, we happen upon a party of orcs. They don't look very happy to see us. Combat ensues. In the end, the party prevails and the remaining orcs flee. Henri, Tiamut, and Jollen are seriously injured. A plan is made whereby Estenel and Yukon will stay with the injured to continue healing them while the rest of the party pursues the orcs.
Labels:
Costuhshee,
Eng,
Schnorking,
seals,
Throggi,
Ybilaron
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